Simple Tile Map Editor Build 1.1.0.15 - Update
Here's another update to the Simple Tile Map Editor...

After examining the map data, I noticed that the map width and map height for maps larger than 256x256 were being saved as 32 bit integers, doh! So consider this as a service release =P.

Download Build 1.1.0.15 (01/25/2008) :

SimpleTileMapEditor1.1.0.15.zip (538.38 KB) - Download it.
(Still a Windows binary only)
MD5 : d779a5c733d59c4c95d173c5ac38fc0f
*SimpleTileMapEditor.exe

If you don't know what it's all about, you can head over to this post for a primer: Simple Tile Map Editor.

Changes in this version:
  • Removed support for integer map dimensions (4 bytes) and replaced it with WORD map dimensions instead (2 bytes).
  • Modified the "New Map Dialog" to reflect the change.

Note:
You can still open the old maps that have integer map dimensions with this version. But the map will be saved with the map width and map height as WORD values (2 bytes) instead.

Your program can determine if it should read word values or byte values for the map width and map height by first checking the 8th byte. It should contain the ASCII character "B" for BYTE and "W" for WORD. The rest of the map data including tile width and tile height are still in bytes.

You can learn more about the format information in the Simple Tile Map Editor page.

Have fun!

Simple Tile Map Editor Build 1.1.0.14 - Update

Here's an update for the Simple Tile Map Editor...

Download Build 1.1.0.14 (01/24/2008) :

SimpleTileMapEditor1.1.0.14.zip (539.88 KB) - Download it.
(Still Win32 only XD)
MD5 : de2cb119d08090eca02103d331676b9b
*SimpleTileMapEditor.exe

If you don't know what it's all about, you can head over to this post for a primer: Simple Tile Map Editor page.

Changes in this version:
  • Enabled double buffering to reduce flicker
  • Added map data view form
  • Added support for integer map sizes (for maps larger than 256x256)
  • Fixed selection rectangle bug


Note:
Your program can determine if it should read integers or bytes for the map width and map height by first checking the 8th byte. It should contain character "B" for byte and "I" for integer. The rest of the map data including tile width and tile height are still in bytes.

You can find the complete format information in the Simple Tile Map Editor page.

Btw, if Kylix was still alive, this wouldn't be for win32 only XP.

Have fun!

First Blog New Year!!!

Happy New Year!!!

Actually, I tried to sleep through the booms and bangs...but just couldn't XD. It's like a war is going on outside my window. Then on the following day, you get to watch the special report on how many fireworks related casualties there are this year. *sigh*

Anyway, I hope you have a more productive year and lot's of luck!